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DinViesel

Senior Member
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Everything posted by DinViesel

  1. This was obviously one of these posts...A well deserved offendedeth for you big man!
  2. "I always knew I would score more goals than Boyd this term."
  3. Cheers...but 45 Views and 1 comment...Must be shite!
  4. A team of bheggars. One prod at right back...who's your money on to score?
  5. What a change in opinion over 2 weeks. Seems everyone loves big Kirk now!
  6. I spent a year as a Queen's Guard in London, 2 Months in Balmoral and take great pride in singing God Save the Queen.
  7. DinViesel

    Requests?

    Gerry would but hes off this week. Garry might though.
  8. My first try at anything like this. C+C please.
  9. You should just post when your not on...would be less often
  10. To be fair its not exactly going to burn your eyes and it doesn't really happen that often. Would it be that hard to overlook or ignore it?
  11. My Controls > Edit Signature [img=http://i286.photobucket.com/albums/ll87/garrymcnally/decolallybroadfoot.jpg]
  12. I can't be the only "closet lurker" here. I often visit their sites, I enjoy reading of their paranoia and find it rather amusing reading. I will now think twice about posting any of it on here but there is no harm in knowing the enemy. I just don't react to it.
  13. We would be left eating their dust don't ya know!
  14. No matter how much they use the term "h**," They still talk 100% shite. Don't worry about it.
  15. Try and get one done tonight mate.
  16. You don't need to give me credit mate, thanks though.
  17. Sig by me, C + C please. Can remove that if you like...
  18. CoD: World at War to struggle online Taking the fight back to the past Written by: Nathan Lawrence | 9/5/2008 5:33:46 PM When Call of Duty 4: Modern Warfare was announced, the title said it all in terms of the new direction the franchise had taken. The series made a gamble by stepping out of the familiar, yet overdone, territory of the World War 2 shooter and into the modern world; but it paid off in dividends. Call of Duty 4 has sold over 10 million units and was the best selling game of 2007. Now with Call of Duty: World at War approaching its November release, and the announcement of a multiplayer beta in October, the question remains as to the levels of risk involved with revisiting the departed World War 2 genre. One of the main reasons that Call of Duty 4 sold 3 million copies between January and June of this year is the games replay value. This replay value is clearly due to the online multiplayer following the game entertains. Call of Duty 4 has many attractive multiplayer features that set it apart from your average online shooter. Although CoD 4 uses the standard deathmatch and team based objective play modes, the difference is in the inclusion of features such as UAV reconnaissance scans, air strikes and attack helicopters. Combine these features with an experience based ranking system as well as; unlockable weapons, player perks, challenges and gameplay modes, and you have a contemporary FPS that holds its own against the other big name online shooters. But in the seeds of Call of Duty 4’s multiplayer perks lie Call of Duty: World at War’s potential destruction. With a massive online community that is supported with patches and map packs, CoD 4 has built, and continues to grow, a sizeable community that is more than comfortable with the game’s multiplayer. Fast-forward to the upcoming franchise rewind of Call of Duty: World at War, and it stands to be seen how CoD 4’s multiplayer features will be backwards-translated into the historical series ‘sequel’. Traditionally, FPS gamers are unwilling to join an exodus away from the familiarity of their habitual shooters, even if the move is more-or-less sideways. A famous example of this is in the Counter Strike realm when the world was thrown into turmoil over the release of Counter Strike Source. Sure Counter Strike Source had better graphics and an updated game engine, but Counter Strike purists refused to leave Counter Strike 1.6. To this day, Counter Strike 1.6 still has a sizeable online community that refuse to make the move to the updated version of the game. And in this example, a potential reluctance to change from an addictive and refined game to a ‘sequel’ becomes evident. Weapon customisation is a key component in CoD 4’s multiplayer experience. With October set for the multiplayer beta release of World at War, we will see just how customisable a weapon from the 1940’s can be. Medal of Honor: Airborne dabbled in upgradeable weaponry, but the weapon alteration potential pales in comparison to what the modern era has to offer. Being able to upgrade your Springfield bolt-action rifle with a special polished bolt to increase reloading speed is all well and good, but it doesn’t compare to adding a red-dot sight to greatly enhance the accuracy of your fully-automatic Uzi. Exactly how far a World War 2 themed FPS can take its weapon upgrades has yet to be fully explored, but it’s safe to assume that the limitations in the eras weapon technology cannot match up to those of the modern age. Taking these limitations into account, is World at War going to end up being a game in which the highest ranked player will have access to a unique weapon (ala the flamethrower) that no other player on the server will be able to obtain in order to promote incentives for ranking up in the game? Although unique weapon unlocks can add an element of longevity to any multiplayer shooter, they can also affect balancing and increase the frustration of late starting or lesser skilled players. The main points of difference that World at War has over CoD 4 are the multiplayer additions of co-operative play for up to 4 players and usable vehicles (we've just done a Call of Duty: World at War co-op feature here). Co-operative play is a game mode that has seen a well-deserved resurgence in more recent times, but the reality is that co-op, like the singe-player experience, generally lasts only as long as the length of the narrative. There are only so many ways that a game’s campaign can be shared with 1 to 3 other players against AI opponents. As for the vehicular component being added to CoD5’s multiplayer, if Call of Duty 3 is anything to go by, this will be no bragging point. Treyarch Studio will also have to tread carefully to ensure online balancing between vehicles and soldiers, in order to avoid mistakes made in similar games such as the Battlefield series. All things considered, the upcoming release of Call of Duty: World at War’s multiplayer beta will help to determine the potential divide between Treyarch Studio’s choice to rewind 60 years of warfare technology. November, however, will be the true test of whether the games success can be measured solely by unit sales or whether it is necessary to build a strong online community in order to justify World at War’s backwards step, as a step in the right direction. And it’s our belief that the strong CoD 4 community will stay put just where it is, rather than migrate to the retrograde arsenal of its sequel, and this could have devastating results on its legacy, and its sales.
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