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Looks really good hope it's lives up to its billing

Respawn saying the test is running textures at 256x256 meaning they are 25% of the full game

All textures in this Alpha Test build are at 25% of the final game's resolution. So if you're staring at a 256x256 texture, that's actually a 512x512 texture in the real game. 512? That's a 1024. It's a huge, huge, huge difference. Especially on terrain, weapons, cockpits, hands, effects, etc.
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Today we're excited to announce that Microsoft Studios has acquired the rights to the “Gears of War” franchise from Epic Games, including rights to all existing and future games, entertainment experiences and merchandise. In addition, we are excited to announce that Black Tusk Studios in Vancouver, BC will take over development of the “Gears of War” franchise and that Rod Fergusson, former Director of Production at Epic Games on the “Gears of War” franchise, will join Microsoft and play a key studio leadership role at Black Tusk on the development of the franchise going forward. We had a chance to chat with Phil Spencer, Head of Microsoft Studios, Hanno Lemke, General Manager of Black Tusk Studios at Microsoft Studios, and Rod Fergusson about the big news.

Why did Microsoft purchase the “Gears of War” franchise?

Phil Spencer: It all comes back to our commitment to Xbox fans. The “Gears of War” franchise has a very strong, passionate and valued fan base on Xbox. Over twenty-two million units have been sold across all “Gears of War” titles worldwide, grossing over $1B dollars (US). This franchise, and these fans, are part of the soul of Xbox. By acquiring this franchise, Microsoft Studios will continue to offer them more of their favorite games and entertainment experiences from the “Gears of War” universe.

Why did Epic Games agree to this acquisition?

Hanno Lemke: Epic has been a tremendous partner to work with, and it has been a privilege for Microsoft to be Epic’s publishing partner and work together to achieve the phenomenal success of the “Gears of War” games. Epic remains great partners and good friends of Microsoft Studios. In fact we will collaborate closely with Epic to ensure the inclusion of the Unreal Engine technology into the “Gears of War” franchise going forward remains consistent with the high quality fans have come to expect from the franchise.

Why was an as-yet-unproven studio like Black Tusk chosen to lead the “Gears of War” development over a more established studio?

Phil Spencer: Black Tusk has assembled a world-class team with deep experience and passion for the shooter space, and specifically the “Gears of War” franchise. I am extremely confident that under the leadership of Hanno Lemke, Rod Fergusson and our other leaders in the studio, Black Tusk is well equipped to take on the future development of the “Gears of War” franchise.

Are there plans to bring anyone who worked on previous “Gears of War” games onboard to work on the future of the series?

Hanno Lemke: The news that Rod Fergusson is joining Black Tusk should be really exciting for fans of the franchise. Rod has played a leadership role at Epic on all of the “Gears of Wars” games, he understands the franchise deeply but equally importantly he understands the fans of the franchise – what they love, where they want to see the franchise evolve. Once the news spreads about the opportunities at Black Tusk, I’m confident we’ll see interest from a number of talented developers who share the same passion for the “Gears” franchise as the developers at Black Tusk.

When can we expect to hear more about the plans for the “Gears of War” franchise?

Hanno Lemke: We hope to be able to share more news about “Gears of War” later this year.

You’re moving back to Canada and back to working on the “Gears” franchise. Is it like a homecoming for you?

Rod Fergusson: I’m extremely excited to be joining Black Tusk Studios to oversee development on the “Gears of War” franchise. I’ve been privileged to work on a lot of great games with a lot of great teams, but “Gears” has had the most impact on me professionally and personally, so this really feels like a homecoming. I can’t wait to share more with you all soon.

Finally, Epic games shared the following statement on the acquisition:

“Epic Games has reached an agreement to sell the ‘Gears of War’ intellectual property rights to Microsoft. We’re very proud of the franchise we built in close partnership with Microsoft over the past decade and are happy that this agreement enables Microsoft to forge ahead with the ‘Gears’ universe on their industry-leading platforms as Epic concentrates its efforts on new projects,” said Epic founder and CEO Tim Sweeney. “Epic remains totally dedicated to supporting Xbox One and is licensing the Unreal Engine 4 technology to Microsoft in support of their future projects.”

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Really excited about the gears announcement been a fan since the first one was released probably the best game I played on the 360 but always felt the 1st one was the most enjoyable more fast paced than the installments that came after it gears 2 tried to be something it wasn't then gears 3 was a considerable improvement but still lacked something and judgement was a fail of a game that shouldn't even be spoken about but I hope this studio trys to freshen things up and listen to the gears community looking forward to future updates !

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Really excited about the gears announcement been a fan since the first one was released probably the best game I played on the 360 but always felt the 1st one was the most enjoyable more fast paced than the installments that came after it gears 2 tried to be something it wasn't then gears 3 was a considerable improvement but still lacked something and judgement was a fail of a game that shouldn't even be spoken about but I hope this studio trys to freshen things up and listen to the gears community looking forward to future updates !

Yeah the first was the best single campaign, While 2 and 3 were better online. Looking forward to seeing the Unreal 4 engine in action with it.

Beta incoming for Titanfall...

A Titanfall beta on PC and Xbox One has been confirmed by Respawn co-founder Vince Zampella on Twitter.

Unfortunately he said nothing of the dates or if it will also be on Xbox 360. "Details in the coming days," he teased.

Zampella's confirmation of the beta follows rumours that it will run from 14th February through 19th February. French publicationXboxygen has pics of promotional materials advertising said beta and reportedly heard from a source at Zappos that it will be available for PC, Xbox One and Xbox 360 via both Zappos and GameStop. We've requested confirmation from Titanfall publisher EA on this, but have yet to hear back.

Elsewhere in Titanfall new, Zampella confirmed on Twitter that the Xbox 360 version of the mech-based FPS is being developed by Bluepoint Games.

Bluepoint is best known for its wonderful restorations of PS2 games on PS3. The studio - presided over by Metroid Prime technical lead Andy O'Neil - is most famous for its PS3-exclusive Metal Gear Solid HD Collection, God of War Collection, and Ico & Shadow of the Colossus Collection. Bluepoint also developed the Vita version of PlayStation All-Stars Battle Royale, and brought Flower to both PS4 and Vita.

If it comes out on Valentines day we gonnae have alot of unhappy women!

Amazing news for 360 owners that Bluepoint are handling the game for them.

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Yeah the first was the best single campaign, While 2 and 3 were better online. Looking forward to seeing the Unreal 4 engine in action with it.

Beta incoming for Titanfall...

If it comes out on Valentines day we gonnae have alot of unhappy women!

Amazing news for 360 owners that Bluepoint are handling the game for them.

So we cant play it unless we have a gamestop code?
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My sons sitting with GAME vouchers he got for his birthday at the beginning of January & he desperately wants to buy the COD Ghosts season pass for the X1 but I've got him holding out for Watchdogs. I've saw clips of it on YouTube & I think it looks a bit like the tv series "Person Of Interest" meets GTA. Looks really awesome. So it's either this or it's GTA 5, if it comes out for the X1 before Watchdogs.

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My sons sitting with GAME vouchers he got for his birthday at the beginning of January & he desperately wants to buy the COD Ghosts season pass for the X1 but I've got him holding out for Watchdogs. I've saw clips of it on YouTube & I think it looks a bit like the tv series "Person Of Interest" meets GTA. Looks really awesome. So it's either this or it's GTA 5, if it comes out for the X1 before Watchdogs.

Going to be a long wait for Watchdogs.

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You'l be having far to much fun with Titanfall to be playing Infamous.

I won't. Loved the first two Infamous games, both brilliant and this one looks so amazing. Titanfall will be decent but i would rather kill all human players or all AI players, a combo of both doesn't really appeal.

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Yeah the first was the best single campaign, While 2 and 3 were better online. Looking forward to seeing the Unreal 4 engine in action with it.

Beta incoming for Titanfall...

If it comes out on Valentines day we gonnae have alot of unhappy women!

Amazing news for 360 owners that Bluepoint are handling the game for them

I'm glad this is happening I was looking forward to this but after the 6v6 an AI announcement kinda killed it a little for me so will be good to test the waters before I go spending 50 quid for something I'll be disappointed in but the game looks immense if I must say so has any one seen trailers for the division how good does that look wow !

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I'm glad this is happening I was looking forward to this but after the 6v6 an AI announcement kinda killed it a little for me so will be good to test the waters before I go spending 50 quid for something I'll be disappointed in but the game looks immense if I must say so has any one seen trailers for the division how good does that look wow !

Dont expect console versions of the Division to look like we have seen so far Ubi have said they will make the PC version as best looking as possible rather than making it the same as consoles. Game looks amazing though. As for Titanfall it's all about fun...They tested many configurations to see what worked best. Imagine it was 12v12 or 16v16 with the AI soldiers that would be around 120 Characters possible in the map...just wouldnt work.

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