Jump to content

Call of Duty 4 PS3 Map Archive thread :)


JR

Recommended Posts

th_13029_CROSSFIRE_122_965lo.JPG

We had 2 really hard fought wins - One against [RFA] ? on the map with the bus in it, and against [slag] ? on downpour. (I'll cover that in a separate thread).

[RFA] weren't particularly great but caused us (me!) real problems. We managed to take them 4-3 in the end but only by using my suicide tactic.

I basically pick up the bomb, throw a smoke grenade into the middle of the street and plant behind the bus as quickly as I can. I'm completely exposed and normally get picked off just after I plant - or sometimes during. BUT what it it does do is allows the rest of the team to defend an already ticking bomb from the start which is much easier than trying to fight your way thru to plant later on. What I suggest is for this to work better we ALL need to know its going to happen -and get into positions to cover the plant initially.

We can't do this every round as they click very quickly but It can be the difference between losing and winning 4-3.

Thoughts?

Link to post
Share on other sites

  • Replies 200
  • Created
  • Last Reply

Top Posters In This Topic

We played (and won 4-3) a very competent clan called [slag] ? on this map last night. They were far superior to us in attacking but we more than held our own in defence. In fact when it got to 3-3 and "overtime - switching sides" was called they let out a yelp of approval!

Truth be told we got a bit lucky then and won the decider after i held back waiting for the last guy on their team to get impatient and look for the kill and I got him with a fortunate grenade.

The point is we can defend that map really well - but we rarely get the better of anyone attacking....

Any suggestions on how we can put that right?

th_10024_DOWNPOUR_122_511lo.JPG

Link to post
Share on other sites

I think i agree, sometimes i think it pays to hold back such as downpour (a whole new topic) let the enemy come to you and pick them off but on crossfire (bus one) i think you should just get the bomb planted as quick as possible.

I do cover the bomb carrier planting on B as i always camp in the building across from it covering the alley and their approach through the shop with the counters in it. I also always plant a claymore in the stairs in case they kill me and try to flank that way.

It's amazing how many kills i get with them going through the alley when you or someone else plants the bomb.

Thing that i noticed last night was one of them was flanking round the back of us on that map so we could do with someone probably a sniper sitting in the building at the top of the street covering it and taking out any snipers at the bottom of the street.

Link to post
Share on other sites

I hate this map with a passion love defending on it but it's a complete bottleneck when attacking.

I think a couple of players sitting back is the plan on this map, I was doing this last night and 3 or 4 of out team were killed by grenades or by a claymore either at the hole in the wall or at the side of the wall.

Maybe two players should get to the doorway in the house fast with extreme condition to cover any enemy hiding by the towers one should go up stairs where you were covering and someone should escort the bomb carrier to whatever bomb site looks good, the last player could be a utility player and move around the map trying to help out with the bomb carrier or pick them off.

I will say this again because i charge in as well hang back from that wall as most teams blitz it with nades at the start of every round.

Link to post
Share on other sites

I think i agree, sometimes i think it pays to hold back such as downpour (a whole new topic) let the enemy come to you and pick them off but on crossfire (bus one) i think you should just get the bomb planted as quick as possible.

(tu) Although I would say not on every round plant right away - they twig pretty quickly.

I do cover the bomb carrier planting on B as i always camp in the building across from it covering the alley and their approach through the shop with the counters in it. I also always plant a claymore in the stairs in case they kill me and try to flank that way.

Yeah, the problem seems to be enemies coming thru the buildings behind the bus - thats normally where they get me/bomb carrier from. What we need is someone to make the same run as the carrier but peel off thru the building (extreme conditioning a must!) and catch these guys, enough to slow them down to give time to plant at least.

It's amazing how many kills i get with them going through the alley when you or someone else plants the bomb.

Thing that i noticed last night was one of them was flanking round the back of us on that map so we could do with someone probably a sniper sitting in the building at the top of the street covering it and taking out any snipers at the bottom of the street.

Thats what we need - someone picking off the flankers :D When im not rushing the bus plant, I stick a Claymore at the top of the stairs of the first building on the right (from the spawn point) and peel back to cover the length of the top street.

I just think we need to know what we are going to do before we spawn and who is doing what specifically (tu)

Link to post
Share on other sites

Yeah its a bitch.

I do one of 2 things attacking here. I either sprint round behind the green house and park myself in the farthest point to the right of the playable map, behind the trees and try and catch "Blitzers" coming around the septic tank and the house doorway. From here I run up to the house doorway and plant a claymore behind the crates there and return to the cover of the trees.

Or I hang back on the machinegun tower and try and pick off those who flank us. This one is a bitch because I frequently end up last man.

Like you said Barkie, we really NEED to stay away from the bottle neck at the start - the enemy get really cheap kills there. (tu)

Link to post
Share on other sites

Yeah, the problem seems to be enemies coming thru the buildings behind the bus - thats normally where they get me/bomb carrier from. What we need is someone to make the same run as the carrier but peel off thru the building (extreme conditioning a must!) and catch these guys, enough to slow them down to give time to plant at least.

i normally do this but 2 of them were getting there quickly and killed me almost as soon as i went into the buildings. but it works well any other time i have done it.

Link to post
Share on other sites

Just wanted to say, sucked i missed out on the games last night, i got your invites bluenose but still having the same host error pop up from time to time, and i cant connect to people who invite me.

Im hoping its just a glitch that will go away because normally i can get on most other games alright.

Hope it works fine this weekend, i wanna play a clan match!

Link to post
Share on other sites

Yeah, the problem seems to be enemies coming thru the buildings behind the bus - thats normally where they get me/bomb carrier from. What we need is someone to make the same run as the carrier but peel off thru the building (extreme conditioning a must!) and catch these guys, enough to slow them down to give time to plant at least.

i normally do this but 2 of them were getting there quickly and killed me almost as soon as i went into the buildings. but it works well any other time i have done it.

Perhaps a stun grenade thru the doorway first or something? Just to slow them down....could that work?

Link to post
Share on other sites

we won twice when attacking last night and twice when defending! dont think i have ever won twice attackin on that shitty map.

We did, but with more luck than judgement. The truth is the other clan were far more dangerous attacking than we were. They got into planting situations alot more than we did. In fact I would go as far as to say we won the attcking games we did by defending! Dropping back and drawing them onto us.

A switched on opponent would've sat back and let time get the better of us but in the end impatience or arrogance beat them more than our tactics.

Link to post
Share on other sites

Yeah, the problem seems to be enemies coming thru the buildings behind the bus - thats normally where they get me/bomb carrier from. What we need is someone to make the same run as the carrier but peel off thru the building (extreme conditioning a must!) and catch these guys, enough to slow them down to give time to plant at least.

i normally do this but 2 of them were getting there quickly and killed me almost as soon as i went into the buildings. but it works well any other time i have done it.

Perhaps a stun grenade thru the doorway first or something? Just to slow them down....could that work?

yeh that could work (tu) i sometimes throw a frag in there aswell.

Link to post
Share on other sites

we won twice when attacking last night and twice when defending! dont think i have ever won twice attackin on that shitty map.

We did, but with more luck than judgement. The truth is the other clan were far more dangerous attacking than we were. They got into planting situations alot more than we did. In fact I would go as far as to say we won the attcking games we did by defending! Dropping back and drawing them onto us.

A switched on opponent would've sat back and let time get the better of us but in the end impatience or arrogance beat them more than our tactics.

the thing with defending is that if you can get into good defending positions there is no point in going after them. it is always better to draw the enemy onto you when defending and depending on the map, attacking aswell. for downpour, if we can get good positions while attacking we can say back for a long time before just having to go for it, you had that good position last night and i jumped into a skip thing next to the greenhouse and had a good view of the door at the house. its always better to be patient and your enemies impatient (tu) especially on a map like downpour. although we only won 2 while defending last night i was picking off at least 3 of them from my position at B.

Link to post
Share on other sites

Alright guys, bizarre password to get on here, but I digress....:P

We really need to sort out a fail safe system to make sure we get everyone onto the same party list at the same time. It's a pain in the bum having invites flying in from all angles, and ending up with one or two missing out.

We could nominate a designated 'inviter', or something like that. Someone who is the ONLY one who will invite, it could work.

Any other suggestions?

Link to post
Share on other sites

we won twice when attacking last night and twice when defending! dont think i have ever won twice attackin on that shitty map.

We did, but with more luck than judgement. The truth is the other clan were far more dangerous attacking than we were. They got into planting situations alot more than we did. In fact I would go as far as to say we won the attcking games we did by defending! Dropping back and drawing them onto us.

A switched on opponent would've sat back and let time get the better of us but in the end impatience or arrogance beat them more than our tactics.

the thing with defending is that if you can get into good defending positions there is no point in going after them. it is always better to draw the enemy onto you when defending and depending on the map, attacking aswell. for downpour, if we can get good positions while attacking we can say back for a long time before just having to go for it, you had that good position last night and i jumped into a skip thing next to the greenhouse and had a good view of the door at the house. its always better to be patient and your enemies impatient (tu) especially on a map like downpour. although we only won 2 while defending last night i was picking off at least 3 of them from my position at B.

All valid (tu)

My point is that when we have to go for it - we have no plan. An experienced Clan wont take long to figure out that we are not blitzing them. Drawing them onto us when we are Attacking is all very good some of the time, but we do need variety - we need to keep them guessing.

For that we need to devise a Plan B as it were.

If the draw is kind to us, and we defend first - we could easily open up a 3-0 lead and then we have the luxury of defensive attacking ploys - if its not however, and we dont nick at least one game attacking, we struggle.

Link to post
Share on other sites

Bluenose has a little system that works well. When you login to PSN look to see who is online - then send them a message saying "Invite?" or something similar. MOST IMPORTANTLY do not then join a lobby. Instead wait until you are invite and accept right away.

It has as good a success rate as any.

Patience is the key - If you get "server is full" they are in the middle of a game WAIT until you get an invite and answer immediately.

If it all takes its time and you get pissed off - we can come out the lobby and invite everyone first, then start a new game.

Link to post
Share on other sites

When defending I've found you're as well playing it safe and getting good positions before letting the clock tick down. It's much safer than going after the rest of the oppo team.

We do need to work on attacking though, we maybe need 1/2 headless chickens per game (ie someone who will try and pick off anyone he can, anywhere on the map) and 2 teams of 2 going (carefully) to A and B.

Link to post
Share on other sites

When defending I've found you're as well playing it safe and getting good positions before letting the clock tick down. It's much safer than going after the rest of the oppo team.

We do need to work on attacking though, we maybe need 1/2 headless chickens per game (ie someone who will try and pick off anyone he can, anywhere on the map) and 2 teams of 2 going (carefully) to A and B.

On this map and on our day I would say we are as good as anyone at defending. I would like to get what everyone's role is written down for the defensive side, so that if you are not available someone else can step in with minimum disturbance.

But thats for another day.

Its attacking where the problem lies. We have one strategy at the moment which admittedly works well, but is too defensive to be applied too often.

We need to devise a better plan of taking the fight to the enemy - even if its just a ploy to lull them into a false sense of security - and draw them onto us in the next game.

Link to post
Share on other sites

I find if you send loads of invites away, then the connection fails a lot more when you get one and try to join a party.

Its not the amount of invites you send that makes Bluenose's system work, but the timing.

The key is not to get impatient and join another lobby, but wait until an invite comes and answer right away.

Link to post
Share on other sites

we won twice when attacking last night and twice when defending! dont think i have ever won twice attackin on that shitty map.

We did, but with more luck than judgement. The truth is the other clan were far more dangerous attacking than we were. They got into planting situations alot more than we did. In fact I would go as far as to say we won the attcking games we did by defending! Dropping back and drawing them onto us.

A switched on opponent would've sat back and let time get the better of us but in the end impatience or arrogance beat them more than our tactics.

the thing with defending is that if you can get into good defending positions there is no point in going after them. it is always better to draw the enemy onto you when defending and depending on the map, attacking aswell. for downpour, if we can get good positions while attacking we can say back for a long time before just having to go for it, you had that good position last night and i jumped into a skip thing next to the greenhouse and had a good view of the door at the house. its always better to be patient and your enemies impatient (tu) especially on a map like downpour. although we only won 2 while defending last night i was picking off at least 3 of them from my position at B.

All valid (tu)

My point is that when we have to go for it - we have no plan. An experienced Clan wont take long to figure out that we are not blitzing them. Drawing them onto us when we are Attacking is all very good some of the time, but we do need variety - we need to keep them guessing.

For that we need to devise a Plan B as it were.

If the draw is kind to us, and we defend first - we could easily open up a 3-0 lead and then we have the luxury of defensive attacking ploys - if its not however, and we dont nick at least one game attacking, we struggle.

on downpour we never seem to have one specific target we will go for at the start, we almost just try and see where we will end up. the wall always seems to be well covered so we could maybe try and go for A (quickly) throw a few frag and smoke grenades into the house and see what happens, if that fails then try sitting back or vice versa.

Link to post
Share on other sites

Yes best thing to do is to either send a message to someone via the PSN using just the Topic Field put invite please or something and leave the message blank and send it me and bluenose do this a bit and send them to each other and it works or

send a in game invite to someone so they know you want to join and then just wait go and make a drink or something because they are most likely finishing a game off and you will have to wait until they finish.

Link to post
Share on other sites

When defending I've found you're as well playing it safe and getting good positions before letting the clock tick down. It's much safer than going after the rest of the oppo team.

We do need to work on attacking though, we maybe need 1/2 headless chickens per game (ie someone who will try and pick off anyone he can, anywhere on the map) and 2 teams of 2 going (carefully) to A and B.

On this map and on our day I would say we are as good as anyone at defending. I would like to get what everyone's role is written down for the defensive side, so that if you are not available someone else can step in with minimum disturbance.

But thats for another day.

Its attacking where the problem lies. We have one strategy at the moment which admittedly works well, but is too defensive to be applied too often.

We need to devise a better plan of taking the fight to the enemy - even if its just a ploy to lull them into a false sense of security - and draw them onto us in the next game.

Yeah, we do need set roles.

Not sure what I'd call them, but we could alter my headless chicken idea to someone with the speed, fitness and UAV Jammer perks to be some sort of scout who goes forward in the maps with lots of buildings and checks for potential snipers/campers?

Link to post
Share on other sites

Yes best thing to do is to either send a message to someone via the PSN using just the Topic Field put invite please or something and leave the message blank and send it me and bluenose do this a bit and send them to each other and it works or

send a in game invite to someone so they know you want to join and then just wait go and make a drink or something because they are most likely finishing a game off and you will have to wait until they finish.

Right, that is a plan!

Link to post
Share on other sites

yeh, when you go on and there are even 3 or 4 of us on then send a message saying "invite?" and then wait in the lobby, because that shows us that a) you are on and b) you obviously want invited and we'll get everyone into a party much quicker.

another thing id say is, dont invite people to a game you are in unless its a private game which you can easily join. just invite people to a party because it is rare that when you are invited into a game that you can actually join.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Upcoming Events

    • 25 May 2024 14:00 Until 16:00
      0  
      celtic v Rangers
      Hampden Park
      Scottish Cup

×
×
  • Create New...