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Some Maps


barkie

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Favela: Set in a shanty town, this map is packed full of alleyway's and hidden corners for close quarters action. The streets are lined with buildings and the rooftops provide the high ground for those that like to have an aerial advantage..

Map Key:

1. Large Street: This large street is the biggest open area in the map, and darting through it can be dangerous, since it's easily covered by the nearby rooftops. Use the cars as cover and weapons, and avoid sticking around for too long.

2. Shortcut: You can leap the gap between these buildings – a shortcut used by Robert Bowling to reach the larger building without exposing himself for too long. Going unseen is a key to succeeding in this map.

3. High-point: This building is the highest point on the map, and can be used to cover a lot of ground – just watch out for any crack shots on surrounding buildings.

4. Street Maze: Rooftop snipers will have a harder time picking you off if you stick to this street maze. you can spend the whole match in the central section and still see a lot of action.

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Afghan: Set around an airplane crash site in the middle of the Afghan desert. The east and west parts of the map feature cliffs, bunkers, and rocks, perfect for snipers and those who like to play stealthy. Whilst the smaller ledges and caves, situated in the north and south ensure for plenty of intense action for the close-quarters type of player.

Map Key:

1. High Ledge: This high ledge is a great sniping spot, and it's made better by the pile of mattresses beneath it. Your cushiony friends below make anormally deadly fall survivable, creating a quick getaway route, especially if your opponent doesn't know the trick and hesitates.

2. Bunker: The cliff top bunker here is a great spot for long-range defense, but like any stronghold, someone will come along and clear it out every once in a while. Stay vigilant.

3. Cavern: This roomy cavern leads directly to one of the flags in CTF matches. It is the most obvious entryway and is thus a poor route to launch a real attack. However, with a riot shield and some guts, creating chaos in the cave is a great way to distract defenders while your teammates sneak around from one of the side entrances.

4. Gas Tanks: use your environment! A pile of explosive gas tanks here can be used to scatter attacker's limbs like Jenga blocks. If for some reason you're completely out of ammo, a strange quirk will cause the tanks to exploode if you jump on them from enough distance and height. That'll surpise 'em (and kill you)

5. Cockpit: The cockpit of this bit of wreckage is a good place to hide when defending the bombsite within it. You're backed into a corner and exposed to grenade attacks, but headstrong enemies will often run into the plane too quickly to catch you before you aerate their chests with bullets.

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Highrise: Set on the rooftop of an unfinished skyscraper, complete with a helipad in the middle. Both the north and south parts of this map contain small interior offices, which are linked by a passageway that runs underneathe the map. The outside rooftop area however, is more exposed. Especially to the series of suspended steel beams that hang above the map. Highrise offers many different heights to play on and a player must always being looking above them and below them to stay alive.

Map Key:

1. Beams: These suspended beams can (and should) be utilized, though don't run around on them for too long as they offer little cover. What they do offer is a path to the second floor of the northern interior, which is a great place to hunker down and practice your marksmanship. You can leap onto one of the beams from the helipad on the right side of the map.

2/3. North Interior: The two opposing interiors offer some extra-personal combat. Stay in a crouch and sneak through the cubicles – anyone who foolishly lets their head stick out above one of the half-walls can easily be fragged to pieces through the thin dividers (watch as papers go everywhere – it's beautiful). Shotguns are particularly effective. And remember to use your environment when the opportunity arises – a large copy machine will explode after being beaten into submission, just like cars.

4. Scaffolding: A bit of scaffolding gives you access to a barely perceptible ledge that runs along the side of the building, which is an excellent secret route for carrying flags or bombs in objective matches. Even if the enemy kills you while you're carrying the objective, they'll have a tough time retrieving it from it's perch, giving you and your team the opportunity to catch them while they're distracted.

5. Passageway: There's a passageway (not visible) which runs across the entire map, from the northern interior to the southern. Here, in the middle, an openeing exposes the passage to the air, making lower-level travelers vulnerable for a second. This isn't the most secretive route – everyone knows it's there – but if you're lucky, you'll make it to the other side and pop up behind the opposing team without tipping anyone off. Slughther time!

6. Parkour Opp: There's a piece of scaffolding hanging about 10 feet from the edge of the building here. If you enjoy a little parkour, and don't mind dying a few (or several) times, you can leap from the building, grap onto the scaffolding by pressing the Jump/Action button, climb it like a ladder, shimmy across a sliver of a ledge, walk up another piece of scaffolding, and reach the roff of the southern interior – the highest pooint on the map. You might find a little surprise up there...

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ESTATE

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Its setting is reminiscent of Creek from the Call of Duty 4: Modern Warfare DLC, but it plays very differently. At the southern end of the map is a large, two-story estate house, which tends to become the centerpiece of every battle. It is defensible, but not hard to infiltrate once you know the tricks, and when you're in, it's easy to create a lot of confusion (smoke grenades help). Outside of the buildings, the map is wooded and encourages long-range combat and a lot of sprinting.

1. Side Entrance; The house has several entrances, and most of which will get you killed most of the time. However, come around to the side and you'll find a pile of logs that create a convenient ramp up to the second floor. Anyone inside will probably be focused on defending the doors or peering into the distance and looking for heads to snipe, so your surprise attack has a decent chance of wreaking a little havoc. Any way you enter, it's rarely a bad idea to toss a stun grenade in first.

2. Greenhouse; The greenhouse next to the estate gets a lot of traffic, so it would be wise to lurk around behind it waiting for battles to erupt inside. Running directly through it can be dangerous, but most of the paths to the estate are dangerous, so that's pretty unavoidable.

3. Gully; The central gully and path to the house is a popular one, but it can also be well covered by anyone on the second floor of the house. You'll see a lot of the maps's action in this area, which either means that you'll avoid it or gravitate to it, depending on how frantic you like your matches.

4. Roof access; Yet another pile of logs on the back of this shack provides easy access to the roof, where large portions of the map can be covered. If you're running near the area, remember to glance up in case you're being scoped out by a prone sniper.

5. The Long Way; This side of the map is the least used, and is the safest, but longest, way to approach the estate.

Power Station; The power station doesn't get a whole lot of action, but it can still be a dangerous place. Watch out for snipers on the building at number 4, and be wary of running up the central path at number 3, as that tends to end in a flurry of gunfire and a respawn.

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Im from xbox (dont shoot me) but the xbox section is dead so came in here for a chat :P i have a ps3 as well mind you just dont use it.

I cant make my mind up on favela some games are really good when i get loads of kills but some are gash when i get fuck all on it.

Highrise is really good as is afghan the sniping on afghan is just :drool: Estate is good for sniping as well with the thermal scope on the intervention :drool:

My favourite map is defo Terminal!

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